Wednesday, April 10, 2013

Pre 1990's Game: Super Mario Bro's


I have always been a gamer since I was young. I now own all gaming consoles as I have collected them throughout the years. I enjoy playing all types of games with story-line games being at the top of my list. Super Mario Bro's was one of the first games I have played when I was young but I first played it on a Gameboy. 





Super Mario Bros. is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System, as a pseudo-sequel to the 1983 game Mario Bros. It is the first of the Super Mario series of games. In Super Mario Bros., the player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.





The player takes on the role of the main protagonist of the series, Mario. Mario's slightly younger fraternal twin brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser′s forces and save Princess Toadstool. The player moves from the left side of the screen to the right side in order to reach the flag pole at the end of each level.

Each time coins and items that are marked with a "?" are collected there are several sound effects to compliment them. 'With the coins, you hear a coin sound and with the mushrooms while doubling size the sound will with a pitch gain. Players are given a certain number of lives and may gain additional lives. When Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost the tempo of the music speeds up and if you die a Mario themed death tune plays. In addition there are warp zones where Mario can transport to usually located in the blue/green tunnels. The audio for this sounds like a warp sound effect. Mario and the fly traps can also shoot out fireballs/seeds and is complimented by short 1 tone sound effects.





Koji Kondo wrote the six-song musical score for Super Mario Bros. Before composition began, a prototype was presented to Kondo for the game, only to see where Mario was, as he ran through a big black area and jumped. Kondo wrote the score with the help of small pianos for an appropriate melody of this scene. After the development of the game showed progress, he realized that his play did not quite fit the storyline, so he changed it a bit by increasing the tempo. He composed his main motive in about synchronization with the control rate, which would require a new player for the game characters. The musical elements were adjusted to the expected reactions of the player.





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