Tuesday, May 28, 2013

Grand Theft Auto IV Three Leaf Clover Cutscene






Seeing how the Grand Theft Auto Series is one of my all time favorites games to play. I particularly like one of the cutscenes in the Grand Theft Auto IV game. That Cutscene is for the Three Leaf Clover Mission. This mission consists of a bank robbery that the player has to do to advance on to the next missions and is after the "Waste Not Want Knots" mission. 






"THREE LEAF CLOVER"


During this mission, Packie introduces you to his brothers and a bit of bickering goes on. After this cutscene the player steals a car and heads to the bank of Liberty to rob it. Now during this cutscene, Packie and Derrick (his brother) begins arguing. Like some of the bank robberies we see in comedy movies the robbers end up saying their where their from or that they are related and one of the victims tries to save the day and ends up getting shot. This is exactly what happened and Micheal (the other brother of the robbers) gets shot because of the victim that shot him. What I like about this cutscence is the bickering that goes on between the two while they are arguing. To me its a  bit funny.

Audio Elements:

Voices (Whispering/Yelling/Regular Tone)
Gun Shots
Door open/Unlock
Grunts
Alarm System
Medium Bomb Explosion
Slight Footsteps
item drops (money bags)
helicopter
police sirens/horns


The ambience and the volume changes as the player moves throughout the bank as well as outside. You can tell that Rockstar took a bit more time to make the ambience as well as the other sound effects more realistic and in conjunction with their environments. You can hear a bit of reverb and filters on some of the items as well. Also some of the sounds sound muffled. 






Tuesday, May 14, 2013

Nintendo


Nintendo is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the worlds largest video game company by revenue. It was founded on September 23, 1889, by Fusajiro Yamauchi. 

Nintendo first stared off producing handmade card games, and also tried cab services and love hotels as a source of business. Abandoning these it later developed into a video game company becoming one of the most influential in the industry. Nintendo of America is also the majority owner if the Seattle Mariners Major League Baseball Team. 

Nintendo has programmers, artists, designers, all over the world even from different companies. They also have several retail stores and their products are sold just about about in place where electronics and games are sold.  


Nintendo Co, Ltd oversees the company's global operations and manages Japanese operations specifically. The company's two major subsidiaries, Nintendo of America and Nintendo of Europe, manage operations in  North America and Europe respectively. 

Main Headquarters in Kyoto, Japan




Nintendo of America Headquarters in Redmond, United States 




Nintendo of Europe Headquarters in Grobostheim, Germany




Nintendo Tokyo Office




Gaming Systems

Gameboy
Gameboy Color 
Gameboy Advance
Color TV Game
NES
SNES
Kirby
Virtual Boy
Nintendo 64
Gamecube
Nintendo DS
Nintendo DS Lite
Nintendo DSi
Nintendo DSi XL
Nintendo 3DS
Nintendo Wii
Wii U
...and Several Others

Games

Dungeons and Dragons
Donkey Kong
After Burner II
Pokemon
Famicom
Family Circuit
Flying Hero
Pacman
Pacland
Popeye
Power Blazer
Space Invaders
Super Mario Brothers 1, 2, 3, USA
Adams Family 
Mystery Quest
Star Wars
Teenage Mutant Ninja Turtles
Terminator
Terminator 2
Block Party 
Ben 10
Call of Duty
Crazy Mini Golf
Cooking Mama
Deadly Creatures
Deal Or No Deal
.....and Many More












Machinarium

MACHINARIUM


Machinarium is a single player, puzzle point and click adventure game developed by Amanita Design. The game is on several different platforms such as Windows, Mac, Tablets, Andriod, and Playstation 3 and Vita. 

When the game first loaded and was ready to play, I had no idea where to start even after the directions but I eventually got it .  The goal of the game is to solve a series of puzzles and teasers. The puzzles are linked together by an over world consisting of a point and click story. There are objects the player can click on helping him advance on. The game also has a two tier hint system. One is a series of mini-games which provide a walk-through and sketches that show up when clicking an object

This game turned out to be a bit fun but a bit agitating also. Agitating because at times I was completely confused. After playing the game for a couple of the puzzles I eventually got the hang of it and continued playing it to the end.  

The game opens up with an overview of the city as a disposal flier launches from its highest tower. The player, is a character called Josef (named after Josef Capek) who is is dumped on a scrapheap, where he has to reassemble himself and set off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, which throughout the game he has to defeat and eventually rescue his girlfriend who was locked up. After all this goes on Josef the player restores his friend to sanity, dumps the Brotherhood down a drain, and frees his girlfriend. The two of them climb back up to tower, wave goodbye to their friend and fly off into the sunset. 

One of the features of the game that I love is the artwork. The game is two dimensional. Everything is detailed and in depth, not just simple drawings. All the characters are fully animated. The POV for the game is side scrolling and Isometric. 

Machinarium has also received several gaming awards. Some of the awards received were "Excellence in Visual Art" at the 12th Annual Independent Games Festival, and "Best Soundtrack" from PC Gamer in 2009. It was also nominated for an Outstanding Achievement in Art Direction  by the Academy of Interactive Arts & Sciences. 

The music of the game can be described to me as middle/far eastern. The game contains no dialogue, spoken or written, apart from a few tutorial prompts on screen. There are occasional grunts here and there but nothing more. The game instead uses a system of thought bubbles.  The soundtrack for the game was written, composed, mixed, and produced by Tomas Dvorak for Amanita Design, which won the award mentioned above.